Game Jams

"Ur Flying's Okay" - Autumn 2015

The first Game Jam of my second year at University (and my first ever) was 'U.F.O' themed.

 

Working in Unity3D, I put myself forward to the 3D design side of things and made all of the assets myself (bar the asteroids) you see in the trailer, including the textures applied too.

​My only regret is that the gameplay didn't necessitate more 3D assets for me to design and create, but my contributions were still valuable to the team effort.

For optimal viewing experience, consider watching on a desk/laptop system.

"Cube Cleanser" - GGJ  2016

My first time taking part in a "Global Game Jam". The theme for this was "Ritual", so we decided on a game where the player was on a large terraformed cube and had to defeat as many attacking enemies as possible on each side to collect what they left behind to use in a 'ritual' to save their ailing mentor.

This time around I did the 3D modelling for the trees and other things making up the environment, texturing on both the models and cube floor, the enemies and player fire projectiles.

https://globalgamejam.org/2016/games/cube-cleanser

Click on the images for larger size and better quality.

"Arcade Fusion" - Easter 2016

The fruit of my most noteworthy Game Jam - the theme being "Fusion" to tie into the opening of the newest building on campus at the time. Working in Unity3D again, I took the role of a 3D artist and made all of the models you see on screen (bar the asteroids again) from scratch in Autodesk Maya 2016.

On top of that I also was in charge of the video editing for the gameplay trailer you can see on the right. Despite having the smallest team, we still managed to win a very close second place.

For optimal viewing experience, consider watching on a desk/laptop system.

"Giant Leap" - February 2017

This time I was grouped with five strangers of different talents, so we all had to quickly adapt to each other. Created in Unity3D as usual, this time around I did tweaking of all the models (as there were many external downloads) as well as all of the out-engine texturing.

We managed to secure third place in the end, an especially impressive feat since we were the only team in the top three to not to be composed solely of Final Year Games students, in fact I was the only one on the team.

For optimal viewing experience, consider watching on a desk/laptop system.

"Mucus Man" - GGJ January 2018

My first Game Jam since moving back home after University.  The theme was "Transmission" so I suggested we do a version focusing on something biological rather than electronic or radio like the other teams, which we did in the form of a sort of biohazard-esque game.

For this Jam I did my usual 3D Modelling, Texturing (with in-depth UV Mapping this time), and Level Design duties, but also plenty of 2D Art for the UI, Menu Screen, 'Success' and 'Game Over' screens and even some recordings for voice and sound effects for the finished game, which was new to me.

We had envisioned a much different layout of the world, which I designed as an entirely new map complete with more assets to give it a more full look and feel, and also with a more open and spacious level design more akin to real world urban streets. Unfortunately though, issues with collision in Unity forced us to stay with the more simplistic map we built for a trial of the game while we tested mechanics.

https://globalgamejam.org/2018/games/mucus-man

Click on the images for larger size and better quality.

For optimal viewing experience, consider watching on a desk/laptop system.

"Home Wide Web" - GGJ January 2019

© 2017 - Matt Archer

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